在让数以百万计的在线用户可以访问游戏之前,需要稍微完善一下您的游戏。我是独立开发者的粉丝,他们尝试使用新引擎来构建他们的第一个项目,但
Stupid Chess证明了它的名字。它更像是一个展示而不是游戏,因为它只不过是 Unity 引擎中的棋盘渲染,具有质量有问题的小雕像的 3D 模型。游戏的AI很简陋,只知道躲避最直接的陷阱,界面也需要更多的润色,选择要移动的人物可能会有点沮丧,因为你必须点击人物下方的字段来选择它,而不是数字本身。整个后排图形突破了地平面的事实。这是 Unity 游戏的一个简单的开始,但需要更多的工作才能开始看起来有吸引力。
There’s something to be said about polishing your game a bit before making it accessible to millions of people online. I’m a fan of indie developers who try out new engines to build their first projects, but
Stupid Chess justifies its name. It’s more of a showcase than a game, as it’s little more than a render of a chess board in Unity engine, with 3D models of figurines in questionable quality. The game’s AI is rudimentary, knowing only enough to avoid the most direct traps, and the interface needs more polish as well, selecting a figure you want to move can be a bit frustrating since you have to click on the field under the figure to select it, not the figure itself. The fact that the entire back row of the figures breaks through the ground plane clipping through. It’s a bare-bone start of a Unity game, but needs a lot more work to start looking attractive.